Selected Work
Mechanical engineer (Georgia Tech, High Honors) who pairs engineering rigor with a strong creative streak: a second degree in architecture, a fighting game built from scratch in Godot, and art commissions sold on the side. Designed and prototyped a shock absorber test rig at 15% of market cost and trained students on waterjets and manual mills as a prototyping instructor. Registered Engineer in Training (EIT).
Mechanical Engineering
Regera Model and Simulation
Capstone Project
Architecture
Vertical Farm
Hastings Gantt Coastal Center
Momentum
Frozen Palace
Honeycomb Bus Stop
Dance Hall
Software
Thermodynamic Simulation
Tekken Clone
Art
Urban Sketch